New Devlog – Map Creation Process

Hi dear community! A brand new devlog just dropped! 🚀This time, we’re diving into something a bit more technical, with a behind-the-scenes look at how exploration maps are built. As always, everything you see is still a work in progress. This one focuses more on the environment, but don’t worry, the next devlog will be …

Patch 0.1.3 – r321

This patch continues fixing issues found in the latest release. Some of the biggest gameplay issues are fixed or greatly improved. This patch also prepares an important update on how spell casting works. Major improvement in progress : Skill casting is currently not working very well for several reasons, including: Overall, it’s quite frustrating to …

Patch 0.1.3 – r318

This patch continues fixing issues found in the latest release. The major framedrop in the Emberstone outpost is fixed aswell as characters rendering issues, few monsters spawning and wobbling party member healthbar. The game and its launcher are now also signed by the studio, making it less likely for Windows to display a security alert …

Patch 0.1.3 – r313

This patch starts fixing issues found in the latest release. Including performance optimizations, grappling hook fixes and Howling Valley map fixes. An important change was also made on player character to improve inverse kinematic. More patches will be done to continue improvements on this topic.The player log is also generated again, if you experience issues, …

Major release – Alpha 0.1.3

This release introduces a new version of the Howling Valley map, that is 400% larger than the previous version. It also adds the day/night cycle feature.Many reworks on rendering systems such as lights to improve both visual quality and performance. Another focus is on fixing several issues around interactive items that are physically present in …

Day-Night cycle arrived!

Time for a new short video, to give you a preview and more details about the Day-Night cycle! You’ll see what it looks like (for now) and also how it will affect gameplay – because no, it is not only a visual feature! Please tell us, do you prefer dark nights and having to use …

Optimization & Visual quality

In this new article, we’d like to share the latest graphical improvements coming to Ascent Quest.We’ve talked about several ongoing changes in our recent videos, and we’ve now reached a point where those improvements are clearly visible. The challenge of VR optimization Graphics are a critical aspect of VR. Not only because they greatly enhance …

Clarification about the Alpha

Hello Adventurers! As many of you are waiting to know when you can test the game, we wanted to clarify things a bit. We started the Alpha at the end of August with our Alpha backers from the Kickstarter.We go slow to playtest and see how it goes, but the good news is : It …