Development Mindset and What Comes Next

Hi adventurers! Laurent aka “Kerohan” here, lead dev at Farworld Studio. I want to explain, as transparently as possible, our philosophy for the future of Ascent Quest and answer some of the most common questions or concerns we receive. And there are two main questions; “When?” and “How?”.So here’s a deep dive into our mindset …

Alpha Patch 0.2 preview – Part 1: Graphics & Environment

Hello dear community! It’s time for a little update on the latest progress with Ascent Quest!We’re putting the finishing touches and stabilizing the next major Alpha update, version 0.2, and we’ve prepared a series of short videos to show you some of what’s coming and hopefully make the wait a little easier. We also share …

New Devlog – Monster Mayhem!

A new video is available! We’re taking a closer look at the game’s bestiary, with a sneak peek at a few monsters and what makes each of them unique. For an MMO, combat variety is essential, even when fighting the most common creatures found in the open world. That’s why we’re putting a lot of …

New Devlog – Map Creation Process

Hi dear community! A brand new devlog just dropped! 🚀This time, we’re diving into something a bit more technical, with a behind-the-scenes look at how exploration maps are built. As always, everything you see is still a work in progress. This one focuses more on the environment, but don’t worry, the next devlog will be …

Day-Night cycle arrived!

Time for a new short video, to give you a preview and more details about the Day-Night cycle! You’ll see what it looks like (for now) and also how it will affect gameplay – because no, it is not only a visual feature! Please tell us, do you prefer dark nights and having to use …

Optimization & Visual quality

In this new article, we’d like to share the latest graphical improvements coming to Ascent Quest.We’ve talked about several ongoing changes in our recent videos, and we’ve now reached a point where those improvements are clearly visible. The challenge of VR optimization Graphics are a critical aspect of VR. Not only because they greatly enhance …

Clarification about the Alpha

Hello Adventurers! As many of you are waiting to know when you can test the game, we wanted to clarify things a bit. We started the Alpha at the end of August with our Alpha backers from the Kickstarter.We go slow to playtest and see how it goes, but the good news is : It …

Adjusting our communication and new video!

It’s been a little too quiet around here lately, so we thought it was time to share a quick update on what’s been happening behind the scenes.