Development Mindset and What Comes Next

Hi adventurers! Laurent aka “Kerohan” here, lead dev at Farworld Studio. I want to explain, as transparently as possible, our philosophy for the future of Ascent Quest and answer some of the most common questions or concerns we receive. And there are two main questions; “When?” and “How?”.So here’s a deep dive into our mindset …

Alpha Patch 0.2 preview – Part 1: Graphics & Environment

Hello dear community! It’s time for a little update on the latest progress with Ascent Quest!We’re putting the finishing touches and stabilizing the next major Alpha update, version 0.2, and we’ve prepared a series of short videos to show you some of what’s coming and hopefully make the wait a little easier. We also share …

New Devlog – Monster Mayhem!

A new video is available! We’re taking a closer look at the game’s bestiary, with a sneak peek at a few monsters and what makes each of them unique. For an MMO, combat variety is essential, even when fighting the most common creatures found in the open world. That’s why we’re putting a lot of …

New Devlog – Map Creation Process

Hi dear community! A brand new devlog just dropped! 🚀This time, we’re diving into something a bit more technical, with a behind-the-scenes look at how exploration maps are built. As always, everything you see is still a work in progress. This one focuses more on the environment, but don’t worry, the next devlog will be …

Patch 0.1.3 – r321

This patch continues fixing issues found in the latest release. Some of the biggest gameplay issues are fixed or greatly improved. This patch also prepares an important update on how spell casting works. Major improvement in progress : Skill casting is currently not working very well for several reasons, including: Overall, it’s quite frustrating to …

Patch 0.1.3 – r318

This patch continues fixing issues found in the latest release. The major framedrop in the Emberstone outpost is fixed aswell as characters rendering issues, few monsters spawning and wobbling party member healthbar. The game and its launcher are now also signed by the studio, making it less likely for Windows to display a security alert …

Patch 0.1.3 – r313

This patch starts fixing issues found in the latest release. Including performance optimizations, grappling hook fixes and Howling Valley map fixes. An important change was also made on player character to improve inverse kinematic. More patches will be done to continue improvements on this topic.The player log is also generated again, if you experience issues, …

Major release – Alpha 0.1.3

This release introduces a new version of the Howling Valley map, that is 400% larger than the previous version. It also adds the day/night cycle feature.Many reworks on rendering systems such as lights to improve both visual quality and performance. Another focus is on fixing several issues around interactive items that are physically present in …

Day-Night cycle arrived!

Time for a new short video, to give you a preview and more details about the Day-Night cycle! You’ll see what it looks like (for now) and also how it will affect gameplay – because no, it is not only a visual feature! Please tell us, do you prefer dark nights and having to use …